In the midst of a pandemic you are imprisoned and alone in a cell. You don't know why. You cannot escape this cell. All you can hear day in and day out is the ticking of the clock in your cell. You may still receive letters, but you cannot reply to them. Do not despair.
This is the officially licensed remake of Presentable Liberty, a short game that originally released in 2014. This remake is a tribute to the late original game creator, Robert "Wertpol" Brock (✝2018) who had planned to create remakes of his games to his high standards but had to give up on the idea for various reasons.
This remake aims to make that dream of a remake come true while remaining faithful to the original game and expanding upon it with some additional content based on the original creators public posts and some of my own ideas.
Professor Marty, a mad scientist aboard the spaceship U.S.S. Serling, attempts to clone himself but every experiment he conducts fails. The last experiment gave birth to a rectangle-shaped yellow mutant named "Ed", who quickly got disposed of through the garbage disposal aboard the spaceship. Ed survives the crash on an desert planet where he meets many more mutants and finds out that Professor Marty's experiments are a threat to the entire universe. It depends now on you to stop the experiments and save the universe from certain annihalation!
A Remake of my first game, Space Madness, made in 2.5D. This remake is going to fix many of the issues of the original game, supports multiple high resolutions and releases on multiple platforms. It will also provide many of the systems needed for future Adventure games.
I'm a sole developer in my 30s born in Germany and now living in the UK with a passion for video games and their development. I suffer from an anxiety condition that prevents me to work a normal job due to panic attacks and so I decided to dedicate my time to game development. I currently have no income but I still want to make the best games I possibly can. I started learning around 2009 and made my first game (Space Madness) and kept learning together with a friend, though never releasing the prototypes publicly. Unfortunately I had to take a bit of a break for a few years due to some life setbacks and changing my priorities, but now I intend to keep going properly as a solo developer and make more games! The name Spreadcamp is meant to be symbolic of trying to spread out with my ideas and projects in my quest to grow as a game developer. A bit cheesy, I know. But hopefully you'll like the stuff I will make!
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