Professor Marty, a mad scientist aboard the spaceship U.S.S. Serling, attempts to clone himself but every experiment he conducts fails. The last experiment gave birth to a rectangle-shaped yellow mutant named "Ed", who quickly got disposed of through the garbage disposal aboard the spaceship. Ed survives the crash on an desert planet where he meets many more mutants and finds out that Professor Marty's experiments are a threat to the entire universe. It depends now on you to stop the experiments and save the universe from certain annihalation!
A Remake of my first game, Space Madness, made in 2.5D. This remake is going to fix many of the issues of the original game, supports multiple high resolutions and releases on multiple platforms. It will also provide many of the systems needed for future Adventure games.
Another remake of a certain game. All will be revealed in due time...
Released: 30th August 2021
Genre: Multiplayer, Last Man Standing, Evasion
A chaotic multiplayer evasion game where you need to be the last man standing. This was the first time I did anything Multiplayer.
Released: 2nd July 2021
Genre: Physics Gun, Time Rush
Platform: Browser (WebGL)
I took the classic Gravity Gun mechanic from Half Life and the experience of moving out of a home in a hurry to try and make a fun timer based game out of it. Can you move enough items within the time limit to win?
Last Updated: 2015
Render Pipelines: Built-In
Boost the atmosphere in your scenes by adding some cobwebs to them! There are 24 low poly Cobwebs & Threads in this package
Note: This Asset is a bit outdated right now and only works on the old Built-In Pipeline. I am currently (September 2021) working on an Update to include support for URP and HDRP Render Pipelines with improved Textures and some new Meshes
I'm a sole developer in my 30s born in Germany and now living in the UK with a passion for video games and their development. I suffer from an anxiety condition that prevents me to work a normal job due to panic attacks and so I decided to dedicate my time to game development. I currently have no income but I still want to make the best games I possibly can. I started learning around 2009 and made my first game (Space Madness) and kept learning together with a friend, though never releasing the prototypes publicly. Unfortunately I had to take a bit of a break for a few years due to some life setbacks and changing my priorities, but now I intend to keep going properly as a solo developer and make more games! The name Spreadcamp is meant to be symbolic of trying to spread out with my ideas and projects in my quest to grow as a game developer. A bit cheesy, I know. But hopefully you'll like the stuff I will make!